Game is really RNG based bad wind and weather conditions basically screw you out of completing Boo Valley I also find the game to really make you think unlike the other games in the series this one really challenges you with the way wind is calculated along with some pretty hard holes IMO. I find it really fun, and it's kind of a childhood thing. Why are you trying to speed run a golf game? Without any other characters unlocked Peach is the best choice. Draw/Fade golfers have a huge disadvantage when it comes to sinking chip-ins on long drives (ie, Charlie/Baby Mario). Peach makes it much easier to predict where my shot is going. You can tie the scoreboard at first as long as you have the same score as the ones I listed. Toad Highlands is 0+, Koopa Park is -4, Shy Guy Desert and Yoshi's Island is -5, and Boo Valley is -7. Yoshi's Island Hole 11 Par 5 (Eagle) 50:50 Out of these 3, this is the fastest way to have the credits appear. There's 3 ways from what I know of to have the credits appear: complete the Boo Valley tournament in first, complete the Mario Star tournament in first, or beat Bowser in the "Get Character" mode. The goal of the run is to roll the credits to get the "congratulations" screen this does not include completing Mario's Star, unlocking any characters, or doing anything other than the tournaments.
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